CABAL ONLINE PHILIPPINES
Cabal Online is a free-to-play, 3D massively multiplayer online role-playing game developed by South Korean company ESTsoft. Different localizations of the game exist for various countries and regions. Although free-to-play, the game makes use of the freemium
business model by implementing an "Item Shop", both in-game and via
web, allowing players to purchase special premium coins using real
currency, in order to acquire exclusive game enhancements and features,
useful items and assorted vanity content.
Cabal Online takes place in a fictional world known as
Nevareth, nearly a thousand years after its devastation by a powerful
group of idealistic men, the CABAL. Hoping to turn their world into a
utopia, they inadvertently fueled the forces and laws of nature to rebel
against them, causing the event known as the Apocalypse. After the
destruction, only eight members of the CABAL survived, including their
leader, Faust.
Prophesying the future, Faust saw the rise of an evil force that
would, once again, ruin the land of Nevareth. In the present day, that
evil has come. It is now up to the player to face the waves of minions
that have invaded the world and uncover the truth behind them.
History
Cabal Online was first released in South Korea in October 2005. The game was later released from closed beta testing in Europe in July 2006, and in December 2006 it was announced that the game and all subsequent versions had become free-to-play. In North America, OGPlanet had picked up the license for the game and open beta testing began on February 1, 2008. It was also stated that the full release would most likely come by the end of February. On February 28, 2008, the game officially launched in North America, while closed beta began in South-East Asia. Gameforge published Cabal Online in Germany on December 3, 2009. The service in North America provided by OGPlanet
was ceased on March 31, 2010, as the company did not reach an agreement
with ESTsoft, while the latter subsequently re-established North
American servicing directly.
Gameplay
As a typical MMORPG, gameplay in Cabal Online contains elements of both player versus player and player versus environment, as well as player killing. PvE elements include grinding and quests which reward players with items and experience points, as well as instances for obtaining assorted treasure and "Alz", the in-game currency. PvP elements include player-killing in special channels (with penalties for mass killing), arranged duels between two players with no penalties for either side, the Mission War system, which divides players into two nations, Capella and Procyon, as well as a Neutral faction, and has them wage war against each other in Tierra Gloriosa
events, specific war channels and all higher-level maps (which are
war-enabled at all times), and lastly the Guild versus Guild system,
allowing arranged mini-wars between two guilds.
Players can band together to form a party, with a maximum of six
characters. Bonus experience points are awarded to party members based
on their contributions.
The game is divided into servers, or game worlds, each with its own
unique name and set of further subdivisions - channels. While players
from different servers cannot interact with each other unless they
transfer to the same server using special premium items, they can switch
freely through all available channels on one server, including Premium
ones if they have purchased a Premium package. Characters in different
channels cannot, however, assist each other directly; only characters in
the same channel can interact. Chatting does bypass this restriction
for chat modes such as private messaging (whispering), guild chat, party
chat or personal chat rooms.
All servers in each localization have equal content, apart from their
player base and economy. However, different regional versions of Cabal Online
may have different content, in particular the Korean localization,
which is always more up-to-date than the remainder. Each account allows
for six characters per server, but only one account is needed to access
all servers.
Channels employ different mechanics depending on their purpose. Those labelled in green are novice-friendly
and have player-killing disabled (although war mechanics still apply,
even in standard higher-level maps), in contrast with white-coloured
channels, which do not forbid it. The Trade channel is designed
specifically for in-game item purchases and sales, applying restrictions
to normal gameplay, such as removing access to instance dungeons and practice dummies,
as well as removing all environmental enemies. Trading in this channel
can be performed via channel-wide broadcasting or personal market stalls
in which items can be placed and priced for general access. Any channels tagged as Premium can only be accessed by users who purchased a Premium package or equivalent from the Item Shop.
World
The world of Cabal Online is split into different zones, namely maps and dungeons. Starting players will only be able to access three maps and one zone, the "Warp Gate", which provides walking access to all the three initial maps. As they progress into the game and gain character levels, they will be given access to new and increasingly difficult maps, as well as instance dungeons. Each map has a different setting and weather; examples of these include deserts, forests, snow and ice maps and even a futuristic cityscape or hellish inferno. Each map has its own unique set of non-playing characters, such as quest characters and shops, as well as many monsters to fight and gain experience and treasure from. Travelling from one map to another is done by either walking through the Warp Gate links or by using Premium GPS Warp to instantly switch to a specific map. In assisting travel by foot, players may acquire special vessels, namely Astral Boards and Bikes, which provide greater speed, or use the special movement-enhancing skills "Dash" and "Blink", the latter exclusive to the Wizard class.
Character Classes and Specialties
There are six character classes in Cabal Online. Once a character is created, the player must choose which character class it will assume. The six classes are the Warrior, the Blader, the Wizard, the Force
Blader, the Force Shielder and the Force Archer. Different character
classes provide different strategies, skill libraries, arsenal and even
starting locations.
By levelling up,
players will gain points that they can apply in three different
attributes that will shape their character, those being Strength, or
STR, Intelligence, or INT and Dexterity, or DEX. These attributes affect
several secondary attributes which will effectively determine the
strengths and weaknesses of the character. These secondary attributes
are Attack, the physical strength of Sword skills, Magic, the magical
strength of Magic skills, Defense, the resistance to enemy attacks, Hit
or Attack Rate, the accuracy of all the player's attacks and Defense
Rate, the rate at which enemy attacks are fully evaded or dodged.
Warrior
The Warrior class is the typical melee
sword-user. They use Force to brutally enhance their physical
abilities. They possess the highest innate vitality or health value and
their offensive skills are slow and powerful. Their equipment set is by
default the highly-defensive Armour Set, metallic armours made of various materials and two-handed swords, either Great Swords or Daikatana. They possess many strengthening buff
skills that can even further enhance their capabilities, including
party-targeted buffs. Their primary attribute is Strength which enhances
their physical attack value and their resistance. One of the best
people that can handle a warrior class is Jison Osorio from Cabal Online
PH
Blader
The Blader class is a fast sword-user melee class known for
its enhanced dodging and accuracy, as well as the speed of its skills.
They use Force to enhance both their dexterity and strength, giving them
more flexibility than a Warrior. Unlike warriors, however, they possess
only two party-enhancing strengthening skills; as such relying more
often on their individual strengths even when in a party, namely their
damage output and critical hit rate. Their equipment includes by default the Martial Set, a lightweight kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.
Wizard
The third class is the Wizard and it is the basic magic-user.
They use Force to amplify the power of the elements around them akin to
what a Warrior does to its own strength. Their primary attribute is
Intelligence which raises their magical attack power. They possess
several buff skills that can affect not only themselves but any other
friendly targets they choose, as well as many party buffs. Some of these
skills are well known, namely the most basic ones which increase Health
or Defense and are usually performed on newcomers to aid them in their
initial progress. Their skills have a powerful damage output; however,
they have one particular difference from melee classes, which is their area of effect,
or AoE. While melee classes deal high damage to lesser enemies with the
same skill, Wizards disperse their damage through the highest area
possible for all classes. Combined with the paralysing capability of all
of their strongest skills, Wizards are crucial for controlling masses
of enemies. Their main disadvantage is their lower Defense; still, this
can be tactically overcome by making use of the stun effect of their
advanced magic. Their equipment set is by default the Martial Set and dual Orbs, single-handed globe-shaped controllers which spawn staves in recent versions of the game.
Force Archer
Force Archers are a variation of Wizards who prefer to
manipulate rather than amplify Force. Because of this, their skills have
a lesser area of effect in comparison to the Wizard's skills but, in
contrast, their damage is more precise, more accurate and with a higher
critical hit rate. They visualize and create a weapon in a way similar
to the Force Shielder, which is the Astral Bow; this weapon enhances
their accuracy and critical rate. They also possess the highest attack
range of all classes, even higher than that of a Wizard. Unique to this
class, they possess supportive magic such as powerful single-target and
party Healing skills, as well as many useful buffs, especially some used
on new players alongside the Wizard's. Their skills have the fastest
casting time of all, giving them a high damage per second value. Force
Archers value Intelligence and Dexterity, both for magical power and
dodging, as well as the balanced Battle Set and dual Crystals. One of the strongest Force Archer in Cabal History is "Kyatsume".
Force Shielder
Force Shielders are one of the two classes who have learned to
materialize Force into a real weapon. By studying magic, they have
gained the ability to visualize and create an Astral Shield, a relic
which provides them with greater Defense. This class is the basic tank
class which possesses the highest Defense of all classes and, when
combined with its powerful damage-absorbing party skill, can effectively
guard other party members from a high amount of damage. Force Shielders
also possess a basic Healing skill, unlike all other classes save for
the Force Archer. Their latter skills are also the most critical
damaging techniques of all classes, making them both a good defender and
attacker. Like the Force Blader, they are a hybrid Sword-Magic class.
However, unlike the Force Blader who ultimately will have to develop
both spheres to be able to use curses, the Force Shielder can truly
specialize in only one area of expertise. A Sword Force Shielder will
focus on the physical Sword skills and value brawling and critical
damaging. In this case, they would value Strength and Dexterity for
physical power and resistance. A Magic Force Shielder will focus on
Magic skills, namely cannon-type targeted spells which value damage per second
instead of high instant damage. They will rely on Dexterity and
Intelligence for strength, resistance and dodge. The class can also be
hybridized to fully utilise its complete potential, commonly making use
of paralysing Magic skills when fighting against the environment. Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart to the Orb, though it can depend on the type of specialization taken if the player so chooses.
Force Blader
The Force Blader class is themed as a magic swordsman. They use Force to empower their blade arts and have developed unique debuff
skills that no other class possesses. Although they can use targeted
cannon-type magic skills to fight, their sword skills are the strongest,
their magic affinity being demonstrated only in their Force-imbued
Sword skills. Their most powerful attacks are also enchanted with
curses, causing negative handicapping effects on their targets alongside
damage itself. Because they evenly nurture all three of the main
attributes, they are both the most flexible and most time-consuming
class to develop. Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb. Their complexity in the use of curse skills makes them a class best for advanced players.
Skills
All classes are provided with a skill library that spans in both
Sword and Magic-based spheres. Classes who are focused on one sphere,
like Warriors or Bladers, will have all its offensive and support skills
in it, while the other will be used only for common targeted magic
spells and novice buffs, as well as an advanced one. Hybrid classes may
use both spheres for different purposes; while Force Bladers develop
only curses in advanced stages of the Magic sphere, Force Shielders
possess some offensive unique arts in that sphere as well. Beyond
offensive and support skills, there are also teleportation skills that
all classes possess. Dashing is one that every character can use if they
develop the necessary Sword sphere stage, which causes them to quickly
dash a short distance and can be used in intervals to increase walking
speed. Wizards have a unique teleportation skill called Blink which
behaves similarly to Dash but is developed in the Magic sphere. Wizards
are also the only class that can use both Dash and Blink and thus walk
faster than any other class, effectively moving faster than even the
rare vehicle items that exist in the game.
Special skills are unlocked at certain points during the character's growth by completing specific "ranking" quests. These skills include the Combo Mode, which allows several skills to be used in succession when the combo meter is pressed with correct timing, as well as several Battle Modes that provide temporary attribute bonuses to the character or even a special combat mode. Aura Mode is a basic empowering Battle Mode that can be later stacked with either advanced Battle Modes to further increase attributes. It is elemental in nature, although the element bears no difference in bonuses applied, altering only the visual effects of the skill. Battle Mode 1 is an advanced Aura Mode that is unique for all classes and which, in some cases, even adds new mechanics for the duration of the mode. Both Battle Modes 2 and 3 provide an entirely separate special combat mode unique to each class, along with attribute increases. While Battle Mode 2 grants classes a special temporary weapon with additional functionality, Battle Mode 3 provides a full set of new exclusive skills to be used for its duration, essentially providing characters with a third skill library beyond Sword and Magic skills.
Beyond Battle Modes, special utility skills also exist. Classes with
Astral weapons are given a summoning skill to enable them; all classes
are additionally capable of acquiring Astral vehicle summoning and Combo
Mode skills, enabling a special combat style exclusive to the usage of
Astral Boards or Bikes. In addition, characters are given a large set of
command and emote skills, allowing them to loot items,
automatically follow players or perform several emotive character
animations. Lastly, all classes can learn several upgrade skills that
enhance their attributes further, in a permanent fashion.
Skills can only be learned when a certain skill rank or stage is
achieved. Like levelling up, increasing skill ranks requires gaining
skill experience, which in turn is gained by using skills repeatedly,
namely offensive skills. In previous versions of the game, skill
experience gain was restricted to skills of the appropriate sphere
(Sword skills for Sword Rank, Magic skills for Magic Rank). This was
later changed to a common experience gain in which any skill increases
both spheres. Likewise, the requirement of a specific "class rank" for
attaining newer skill ranks was added. Class ranks are gained by
completing ranking quests every ten character levels.
Nation War / Mission War
Once a player has reached level 52 and completed the quest for choosing a Nation, during which they will select either the Capella or Procyon factions, a new event is enabled for the player. This is the Nation War, which occurs multiple times each day and allows opposing nations to fight each other and gain war experience points, which can in turn be converted into experience, skill experience or honour points, as well as into special rewards at each faction's Nation War lobby. Depending on the level range of the characters, different Nation War channels will be accessible. During the War, players struggle to overtake key locations controlled by powerful guardian monsters, the Legacy
Guardians, fend off the enemy players and ultimately take control of the enemy's main base, effectively winning that instance of the War.Each Nation War lasts one hour and the entrance lobby is open for some time before the event begins so as to allow players to plan strategies, stock up on consumables and heal for the battle. While many players can enter the lobby, only a certain number will be able to take part in the War, an equal amount for both factions. Entry costs for the Nation War differ depending on the War instance's level range and may be refunded depending on the player's total score, as well as whether the faction is victorious or not. Players are also awarded special consumable items for their performance that they can sell on NPC shops, in which the rarest and most valuable of these will be worth a large sum of Alz. Characters may remain Neutral if they so wish, not completing the Nation quest for as long as they prefer. This will, however, restrict access to Nation War features until the player chooses a Nation for their character.
Above is a preview of one of my characters in cabal. Its class is Warrior. |
SOCIALIZE IT →